Trap
NormalTransmission Gear
View:
3084
During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.
Transmission Gear — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 47.3 · Deck: 43.6 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Transmission Gear converts a battle into a rock-paper-scissors coin flip: the loser banishes the monster they control that is in the battle. Because either side can lose, it removes the opponent's battling monster only about half the time and risks the controller's own monster the other half, so expected card advantage is roughly zero and resource_economy stays low. Its points come from being a clean, single-copy trap that is cheap to run in 12 decks across 9 archetypes, which lifts deckbuilding_efficiency. The high inclusion percentages in usage statistics and the 9-archetype spread were not used to raise effect_interaction beyond a soft, gambling-style removal score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | A set trap with no searcher or combo routes recorded, live only when the controller's monster is in battle; it appears in 12 decks at mostly 1 copy (verified, observed). |
| Combo & Conversion | 10 | No recorded boards and no combo steps; it only interacts with a battle that already happens, so it builds nothing on its own (observed: 0 combos; inferred from text). |
| Resource Economy | 30 | The loser banishes their own monster, so each activation is roughly even on average with a real chance of a -1 for the controller (inferred from text). |
| Effect & Interaction | 40 | It removes the opponent's battling monster in about half of resolutions, with no control over the outcome and draws replay, so it is soft, situational interaction (inferred from text). |
| Material Utility | 0 | A Trap card has no monster body and cannot be used as material (verified: card type is Trap Card). |
| Resilience & Flexibility | 35 | A single face-down trap that works only in the damage step and can be negated, with no recursion or redundancy line (inferred from text). |
| Deck-Building Efficiency | 75 | Mostly 1-copy, has no garnet or lock restriction, and is easy to splash, though it occupies a trap slot (observed: copies per deck distribution; inferred). |
Calculation
Weight profile: Removal / Negation weights only; no secondary role blended. Intrinsic ≈ 47.3, Deck ≈ 43.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy trap with no garnet or lock restriction
- Present across 12 recent decks in 9 archetypes
- Removes an opponent's battling monster in roughly half of resolutions
Weaknesses
- Symmetric banish rule means the controller can lose their own monster as often as the opponent loses theirs
- Depends on a battle occurring and the controller's monster being in it
- No card advantage or recursion
Counters / choke points
- Negation of the trap (e.g., Ash Blossom & Joyous Spring is a generic trap-negation option, observed in partner list)
- Not using it when your monster battles a stronger monster is a player-controlled choice (inferred)
Best use
One-copy battle-step trap for a gambling removal in a Trap slot. Decks: Fire King, Greed, Hole, Zombies, Deskbot. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: during damage calculation, the loser of rock-paper-scissors banishes their battling monster face-down; Card type is Trap Card, so it has no monster body for material; 12 recent decks; 10 of 12 run 1 copy; avg 1.25 copies
- Observed: Appears in 9 archetypes across 12 decks; StatisticsCard shows 100% inclusion at typical 1 copy in Zombies and Deskbot (small archetype sample, not a power signal); Zero combo boards recorded
- Inferred: Symmetric loser-banishes rule makes the controller's expected removal roughly equal to the opponent's loss; Soft interaction score follows from the gamble and the Trap timing
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no Rulings or Rush Duel data for the rules-reliability estimate






